A large continent to explore, DnD style roleplaying. |
| Sol (The World) | Topics | Posts | Last Posts |
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| The home of the Human race. Columna Lucis, Vigilate Aquilonem, Caelum, Montis, Ora | 0 | 0 | | | The home of the Elven race. Anglicus, Atra, Foramen, Voluptas, Luxuria | 0 | 0 | | | The home of the Faerie race. Golau, Tywyll, Craidd | 0 | 0 | | | The home of the Dwarven race. Caminus, Tenent, Spelunca, Litus | 0 | 0 | | | The home of the Troll race. Silvis, Novum, Senex, Renovare | 0 | 0 | | | This is unexplored land, seen by people traveling near it as a very large, dense jungle. Entrance to the Eyes of West | 0 | 0 | | | Blizzard Isle has never been explored because of a constant giant whirlwind of whipping wind, sharp hail, and falling snow have always enveloped the island, protecting its' coast and hiding whatever treasures or beasts lurk inside. The Whipping Coast | 0 | 0 | | | The home of the Goblin race. Apparatus, Calces, Chorda, Navis | 0 | 0 | | | Even the best navigator has never been able to reach these set of islets. Somehow, the islets nicknamed 'Illusion' will lead the Captain, his men, and his ship into a cove of sea rocks, destroying and killing them as they travel towards the island. It has never been discovered how to avoid this fate. Rumors say that the islands can appear in one place through a telescope, and in a completely different direction without one. Jaws of Fate | 0 | 0 | | | No scope can see this island. Only a black, grayish outline of what would be an island in the distance. As if an infinite fog hid it from mortal view. It is rumored that anyone who tried to reach the island was never seen again, sailing the seas forever until they reached the Sea of Zero - another rumor started by the people of Sol claiming it to be a giant whirlpool on the other side of the Unknown Isle. Sea of Zero | 0 | 0 | | | The oceans of Sol. Oceanus Lament, Oceanus Sombre, Oceanus Lumiere | 0 | 0 | |
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