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 Understanding The Style (ALL MEMBERS MUST READ)

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The DM




Posts : 4
Join date : 2010-12-30

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PostSubject: Understanding The Style (ALL MEMBERS MUST READ)   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitimeThu Dec 30, 2010 11:31 am

This is how all actions and battle damage will be determined. It is a simple system, by rolling a 20-sided dice. You can find the dice here, at this website: Link

  1. Rolling #s 1-5: For an action, you did poorly, or failed. For battle damage, you did very little damage. (Example, if your maximum damage was four, you did a total of one damage.)
  2. Rolling #s 6-10: For an action, you did poorly, or average. For battle damage, you did little to moderate damage. (Example, if your maximum damage was four, you did a total of two damage.)
  3. Rolling #s 11-15: For an action, you did average to above average. (Like if you kissed a girl, it wouldn't be epically awkward because you sucked at doing it and ruined the moment.) For battle damage, you did moderate to a small crit in damage. (Example, if your maximum damage was four, you did a total of three damage.)
  4. Rolling #s 16-20: For an action, you did exceptionally well. Basically, you did that action so well, people might stare in awe. (Like playing guitar hero, and actually winning on Easy. Good job!) For battle damage, you got a critical strike. (Example, if your maximum damage was four, your did a total of four damage.)


As for defense, armor only gives DR (Damage Resistance), which when suffering 5+ Damage, can be useful. DR total is a percentage of 100 that gets removed from all powerful damage inflicted to people. So, if you have 10% DR, and a total of 100 damage is done to you, you only receive 90 damage. (Congratulations, you're still dead.)

After all the players move, with what they do decided, and results given - the enemies/NPCs go. These may be rogues, Demons, and Archangels, or whatever the quest implores. Be ready to stay out of their watch, cause they could be after anyone.
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Admin
Admin



Posts : 11
Join date : 2010-12-29

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PostSubject: Gun Ammo Limits (Read if you use a gun.)   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitimeSat Jan 01, 2011 2:42 am

This is the limit of how many bullets can be in a gun, before reload is necessary. Also, the limit for bullets/rounds/rockets that can be used. Take note that all damage is numerical, so you won't actually blow somebody up with your rocket. Only do a certain amount of damage.

Pistol:



  • Can only hold 6 Bullets at once.
  • Can only fire two bullets, maximum, per turn.
Rifles:

  • Can hold 3 Bullets at once.
  • Can only fire a single bullet per turn.
Machine Gun (Ie. M60, etc.):

  • Can hold 50 Bullets at once.
  • Can fire 10 bullets per turn.
Rocket Launcher:

  • Can hold two rockets at once.
  • Can fire one rocket per turn.
Shotgun:

  • Can hold four bullets at once.
  • Can fire a single bullet per turn.
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Admin
Admin



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Join date : 2010-12-29

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PostSubject: Understanding Leveling   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitimeSat Jan 01, 2011 2:45 am

Required EXP (Level to level)
Level Cap: 85

Spoiler:

How you earn experience:

All experience is earned from battles and quests.
You will always have a TOTAL XP, which is the amount of XP you have earned, in total. At level two when you start, you will have a total of 600 XP.

Your experience will always be at the maximum for that level. For example, at level two, you have 400 XP. In order to get to level three, you must reduce that 400 XP to 0 XP, and then it will restart at level 3, returning to 900 XP. Your Total XP increased to 1000, and you must now work your way to 0 from 900. This is the same for all levels, et cetera.


Last edited by Admin on Thu Jan 13, 2011 4:06 pm; edited 3 times in total
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Admin
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PostSubject: Generic Information   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitimeSat Jan 01, 2011 2:48 am

Races

  • Human
  • Dwarf
  • Elf
  • Faerie
  • Troll
  • Goblin


Classes

  • Warrior
  • Paladin
  • Cleric
  • Thief
  • Mage
  • Hunter
  • Mechanic


Classes available to each Race

  • Human
    • Warrior
    • Thief
    • Mage
    • Cleric
    • Paladin

  • Dwarf
    • Warrior
    • Paladin
    • Thief
    • Cleric
    • Mechanic

  • Faerie
    • Thief
    • Cleric
    • Mage
    • Hunter

  • Elf
    • Paladin
    • Cleric
    • Mage
    • Thief
    • Hunter

  • Goblin
    • Warrior
    • Thief
    • Hunter
    • Mechanic

  • Troll
    • Warrior
    • Thief
    • Cleric
    • Hunter


Work in progress.

Stats

  • Attack
  • Defense
  • Speed
  • Magic
  • Health
  • Mana


Last edited by Admin on Thu Jan 13, 2011 4:07 pm; edited 2 times in total
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PostSubject: How Stats Work   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitimeSat Jan 01, 2011 4:09 am

Stats

  • Health

    Health works very simply. Depending on your class and race, you will start with a preset amount. Every level, your health will increase by a random number between 280 and 350. Simple as that. If you're level 2 with 1200 health, and you advance to level three, you will have for example somewhere between 1480 and 1550 health.

  • Mana


    Mana works in the same basic way as health. Depending on your class and race, you will start with a preset amount. Every level, your mana will increase by a random number between 230 and 310. See health for increment example.

  • Attack

    Attack is very basic, it is how much damage you do. To see how much damage you have, take your Attack stat and multiply it by 3.5. For example, if I were a Warrior and had 202 attack, times 3.5 I would do a total of 707 damage for each melee swing plus weapon bonuses. (For weapon bonuses, add up your attack and all bonuses to attack, then multiply.)

  • Defense

    Defense is your Damage Reduction from Melee Attacks and Magic Attacks. Your melee damage reduction is your Defense stat multiplied by 0.04, and your magic damage reduction is your Defense stat multiplied by 0.02. To get the new damage total, take the enemy damage, and subtract the percent you get.

    For example, let's say you have 125 Defense. You are receiving a melee attack which deals 425 damage. Your melee damage reduction is (125 * 0.04) 5%, subtract five percent from 425 (425 - 5%), giving the enemy a total of 403 damage.

  • Speed

    Speed is very simple. The more of the stat you have, the faster you move and attack.

  • Magic

    Magic is based upon how well you perform magic attacks, and how much damage they do.

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PostSubject: Re: Understanding The Style (ALL MEMBERS MUST READ)   Understanding The Style (ALL MEMBERS MUST READ) I_icon_minitime

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